﻿using HDM.NexusEngine.Core;
using HDM.NexusEngine.Input;

namespace HDM.NexusEngine.EngineTest
{
    public class KeyboardTestState : IGameObject
    {
        private readonly InputManager _input;

        public KeyboardTestState(InputManager input)
        {
            _input = input;
        }

        public void Update(double elapsedTime)
        {
            throw new System.NotImplementedException();
        }

        public void Render()
        {
            throw new System.NotImplementedException();
        }
    }
}